The Flesh and Blood trading card game became officially available in Canada in November 2020, with the release of Welcome to Rathe Unlimited. Since launch, combat has worked the same way at every table: you play or activate an attack, your opponent defends, damage is calculated, and you move on to the next attack.
That foundation is now being extended. On May 19, 2026, Legend Story Studios published a rules update that prepares the combat system for cards in Omens of the Third Age and Mastery Pack Warrior. These sets introduce cards that can trigger attacks, or attack as a side effect of resolving a non-attack action card.
For most players, three things change:
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1. You will sometimes attack again without activating a weapon or spending an action point.
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2. Attacks can now wait in line, and the combat chain stays open until every one of them has gone.
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3. An attack waiting in line can still be buffed or targeted before it reaches the combat chain.
Everything else plays out as it always has.
Where "attack with" comes from
Emperor, Dracai of Aesir was the first card to explore this space. It treated "attack with" as a standalone effect rather than an ability keyword attached to an activated ability like a weapon or an ally. The new cards build on that idea, letting triggered effects and non-attack action cards specify attacks. Legend Story Studios is clear that this will not become the default: "attack with" is meant for specific situations, or when it is the best way to convey a mechanic.
The two cards driving the update
Beckon Steel is an attack reaction played on a sword attack. If the sword has enough +1 Power counters and the attack hits, it attacks again immediately. Notably, the player never activates the sword, which means activation costs and limits are bypassed, including the action point. That creates two situations the old rules could not resolve: an attack being made during the Damage Step, while on-hit effects are still resolving, and multiple attacks appearing at once when several copies of Beckon Steel are played.
And Again... sits in a similar spot. It is a non-attack action card played during the Resolution Step to keep the combat chain going. It can pick up go again separately from the attack it produces, and with Rifting it can be played as an instant.
The attack queue
The queue is a sub-zone of the stack. It works as a waiting area for attacks that have resolved on the stack but cannot become chain links yet. Three points matter:
It is part of the stack zone, so effects can target attacks in the queue as if they were on the stack.
It runs in order. Attacks leave the queue in the order they entered, so the first attack to resolve is the next one lined up for the combat chain. Later attacks wait their turn.
It has no physical spot on the table. Like layers on the stack, there is no set location for it in the standard layout. Think of queued attacks as future chain links.
What changes during combat
Two things are new. Priority is skipped and combat moves straight to the Attack Step when it is the Resolution Step, the stack is empty, and an attack is waiting in the queue. And the combat chain only closes once the queue is empty.
Two consequences worth knowing
Because queued attacks count as being in the stack zone, they can be targeted by effects, including attack reaction cards that target. And for attack-layers like Beckon Steel and And Again..., effects that apply to your "next attack" kick in the moment the attack is created and enters the queue, since that is when it is considered new.
Release notes for Beckon Steel and And Again... will come with Omens of the Third Age and Mastery Pack Warrior respectively. Legend Story Studios also published a companion piece, Attack Queue – In Depth, covering the full definition of attack-layers, the exact conditions for closing the combat chain, and the niche interactions.
The takeaway for most players is small: combat plays out the way it always has, and the queue only matters when a card creates an attack on its own. The change is there so cards like Beckon Steel and And Again... have somewhere to sit, rather than to rewrite how attacking works.
Source: https://fabtcg.com/articles/rules-update-19-05-26/





