Set: |
Outlaws of Thunder Junction |
Type: |
Sorcery |
Rarity: |
Uncommon |
Cost: |
{3}{G}{U} |
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash