Set: |
Guildpact |
Type: |
Creature — Nephilim |
Rarity: |
Rare |
Cost: |
{G}{W}{U}{B} |
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.