Everything You Need to Know About Cyberpunk TCG

Cyberpunk TCG is coming to your local store this fall! 
Get ready to dive into this universe like never before.
Here's a quick overview of the game:


Objective

Assemble a crew of edgerunners and take on your opponent to become a legend of Night City. To do so, you must control the majority of Night City's Gigs and secure them for a full turn. Play cards to send your Units into the field, equip them with Gear to boost their abilities, and deploy Programs to ensure their success.


Materials

A set of six dice (d4, d6, d8, d10, d12, d20) and a Cyberpunk TCG deck built according to these rules:
1. Includes 3 Legends
2. Contains between 40 and 50 cards (excluding Legends)
3. Maximum of 3 copies of the same card
4. Respects the RAM limit set by your 3 Legends


Card types

Legend: central characters in your deck who have effects on your crew. Once per turn, spend 1 €$ to flip one of these cards face up. You can also spend a Legend as 1 €$.
Unit: members of your crew who fight opposing Units and steal their Gigs. To play the card, pay its cost, place it on the field, and wait until your next turn to trigger its effects.
Program: instant effects that disrupt the field. To play the card, pay its cost, resolve the effect, then immediately send it to the discard pile.
Gear: strengthens your Units and Legends. To play the card, pay its cost and equip it to one of your Units or Legends.


Setup

1. Shuffle your deck and place your Legends face down on the table.
2. Both players roll a d20. Whoever gets the higher result decides who goes first. The starting player spends their 2 leftmost Legends and cannot use them on their first turn.
3. If needed, take a single mulligan: shuffle your hand back into your deck and draw 6 new cards.


Turns order

a) Start phase:
1. Return all your spent cards (turned sideways) to the ready position (upright).
2. Draw a card.
3.Take a die from your Fixer zone, roll it, and add it to your Gigs zone. You may choose any die except the d20, which must always be taken last.
b) Main phase:
Perform these actions in any order:
1. Once per turn: sell a card bearing a sale tag from your hand. Reveal it to your opponent, then place it face down in your money (€$) zone. Regardless of its original cost, a sold card is always worth 1 €$.
2. As many times as you like: spend €$ to play a card from your hand. You may also spend any Legend as 1 €$.
3. Once per turn: spend 1 €$ to flip a Legend face up.
4. As many times as you like: attack with a Unit, completing all steps before another Unit can attack. You may target an exhausted opposing Unit or your opponent's Gigs zone.


Victory
A player can win in one of three ways:
1. Have at least 7 Gig dice in their zone at the start of their turn.
2. In overtime (which begins after the last player's 7th turn): as soon as a player holds the majority of Gig dice in their zone, they win the game.
3. When their opponent must draw a card but has none left.


Release date: September 30, 2026
We can't wait for you to discover this new game! Find the complete rules and more information on the official Cyberpunk TCG website.

Pre-order here on our website! Available products include Starter Decks and Booster Packs.

Source: https://cyberpunktcg.com/